l 2010: Applied research project and obtained 300,000RMB fund from the Fair of Science and Technical Achievements Resulted from Cooperation of Industry, Education and Academy Sponsored by Gongdong Province Government, Education Department of Chinese Government, Science and Technical Department of Chinese Government.
l 2008: Wrote business plan for Guangzhou Show Mirror Media Co., Ltd. (engaged in mirror advertisement operation), obtained investment successfully
l 2006: Helped Shenzhen New Yulong Information Technology Co., Ltd. design mobile value-added business (utilized mobile phones pass enterprise advertisement peer to peer) and plan 2-dimensional bar code application in mobile phones; provided consulting service for Shenzhen NECO Information Technology Co., Ltd., helped client plan online business model and design News-Remind system application.
l 2005: Planned “Loving Project” (utilized mobile phones contribute money) and “Interactive Show” (utilized mobile phones participated TV shows in real time) for China Mobile Co., Ltd., Chaozhou Branch; provided consulting service for Xi’an FUBUSI Network Technology Co., Ltd., helped client design mobile value-added business; designed mobile value-added business concerning utilized mobile phones make friends for Shenzhen Online (www.szonline.net); helped km-asia.com design mobile value-added business for enterprise application.
l 2004: Participated in the M.A.G (Mobile Action Gaming) Pilot Project, which was launched by UK National B2B Center Entertainment Technologist and Senior Research Fellow, Ms. Zsuzsi Pek and Germany SME IT consultant, Mr. Dudley Wood. The project aimed at how to apply mobile phone game to bring profit and provide value-added services for SME. Collaborated with team members to plan: Product Design Game, which used mobile phone to design products and provided real-time designs and marketing feedbacks; Company Culture Game, which used mobile phone game to solve company internal issues, such as personnel relationship, staff training and so on; independent plan: Marketing Dynasty Game, which used mobile phone game to simulate marketing promotion and test promotion feedbacks.
l 2003: Designed SMS services (utilized mobile phones inquired part time job information) for Guangdong Gloryview Technology Limited, helped client launch and promote; planned executive proposals (utilized mobile phones inquired family education information) for Shenzhen Momentum Limited.